export default class EventDefine {

      /** ws 连接成功*/
      static wsOpen: string = "wsOpen";

      /** ws 连接成功*/
      static wsError: string = "wsError";

      /** ws 连接成功*/
      static wsClose: string = "wsClose";

      /** ws 连接成功*/
      static gameHide: string = "gameHide";

      /** ws 连接成功*/
      static gameShow: string = "gameShow";

      /** 游戏连接成功  code:0*/
      static GameConnectSuccess: string = "GameConnectSuccess";

       /** 游戏连接成功  更新投注值 */
      static GameUpdateNormalBetArea: string = "GameUpdateNormalBetArea";

      /** 游戏在进行中  code:0 step：1*/
      static GameRunning: string = "GameRunning";

      /** 游戏在进行中已选完牌  code:0 step：1  Selected*/
      static GameRunningSelected: string = "GameRunningSelected";

      /** 游戏人满传送  code:4*/
      static GameTransfer: string = "GameTransfer"

      /** 游戏人数不足重开  code:5*/
      static GameRemake: string = "GameRemake"

      /** 游戏人数不足重开  code:6*/
      static GameCrystalNotEnough: string = "GameCrystalNotEnough"

      /** 更新当局玩家人数  code:7*/
      static UpdateGamePlayerNums: string = "UpdateGamePlayerNums"

      /** 更新用户宝石  code:9*/
      static UpdateCrystal: string = "UpdateCrystal"

      /** 游戏准备 排队倒计时  code:10*/
      static GameReady: string = "GameReady"

      /** 游戏回合更新玩家数据  code:11*/
      static GameUpdatePlayersInfo: string = "GameUpdatePlayersInfo";

      /** 游戏开始  code:12*/
      static GameStart: string = "GameStart";

      /** 游戏回合变更  code:13*/
      static GameRoundRun: string = "GameRoundRun";

      /** 游戏回合结束  code:16*/
      static GameRoundEnd: string = "GameRoundEnd";

      /** 回合发牌信息  code:14*/
      static GameRoundCard: string = "GameRoundCard";

      /** 游戏回合强制选牌  code:15*/
      static GamePlayerSelectedCard: string = "GamePlayerSelectedCard";

      /** 游戏回合倒计时  code:17*/
      static GameRoundCountDown: string = "GameRoundCountDown";

      /** 游戏结束  code:18*/
      static GameEnd: string = "GameEnd";

      /** 游戏怪兽爆炸  code:19*/
      static GameMonsterBoom: string = "GameMonsterBoom";

      /** 游戏结果  code:20*/
      static GameResultWin: string = "GameResultWin"

      /** 游戏结果  code:21*/
      static GameResultFail: string = "GameResultFail"

      /** 游戏获得结果  code:20 code:21*/
      static GameResultEvent: string = "GameResultEvent"

      /** 游戏结果  code:22*/
      static GameAutoStart: string = "GameAutoStart"

      /** 游戏结果  code:24*/
      static GameServicingDown: string = "GameServicingDown"

      /** 游戏选卡后更新能量值  code:25*/
      static GameSelectedCardUpdate: string = "GameSelectedCardUpdate"
}
